portfolio TO artist & animator Derek Stewart
RESUMé
Derek Stewart ©2010
Derek Stewart
360-431-9492
10883 SE 10th St. Apt G65
Vancouver, WA 98664
Career Objective
To obtain a challenging entry-level position within the Animation or Video Game industry, with a special interest in 3D character animation, 3D modeling, and story art with a feature or game studio .
Professional Area of Expertise
Passionate and story-driven Character Animator with an inherent understanding of weight, timing/spacing, balance and the ability to quickly and efficiently breathe the illusion of life into a 3D model.
Additional Skills / Strengths
3D character, environment, & prop modeling • High resolution digital sculpting • 3D textures & UV unwrapping • Photo-realistic Mental Ray-rendering • Character, prop, and set design • Storyboarding • Character Rigging & Technical Direction •Z Brush Re-topology • 3D Lighting/Camera placement & animation •Z Brush color, texture, and normal mapping • Maya Dynamics, Paint Effects,nCloth simulation • 2D digital painting & illustration • 2D Traditional & Flash animation • Digital Photo editing/manipulation • Pixel Art for game & application assets
Software Prowess
Maya • Zbrush • 3d Studio Max • Silo • Photoshop • Illustrator •AfterEffects • Acrobat • Sketchbook Pro • Flash •Pixen • DigiCel Flipbook • MSWord/Office • iWork/iLife • Mac OSX & Windows Proficient
Education/Training
Animation MentorJan. 2010 - Present (June 2011 Graduation)
The Art Institute of Pittsburgh On-line DivisionFeb. 2006 - March 2009
Bachelor of Science - Media Arts And Animation, 2009 (Honors)
Career Highlights
Game Artist/AnimatorSept. 2009 - May 2010
Washington State University Vancouver, WA
Generated professional quality 2D and 3D characters, environments, props, and special effects according to student and professor proposals, all while regularly achieving each project goal before deadline and under budget.
Assistant CGI Supervisor Aug. 2009 - Jan. 2010
3Way Productions Miami, FL
Originally set as a 3D generalist for the short film, The Fisherman and His Soul, where by I modeled, sculpted, textured, and rigged photo-realistic fantasy characters to match concept design, my promotion came quickly having demonstrated the desire to train less-experienced artists through self-created video tutorials and "side-by-side" instruction for not only the good of the film, but also for the advancement of my fellow artists' career.
3D Character Modeler (freelance)Feb. 2010
Luminetik 3D Animation Studio Santa Monica, CA
Tasked, under award-winning animation director, Ron Noble, with quickly “aging” a child character model to fit into a young adult, readying a new, full body geometry with animation ready edge-flow and for use with cloth simulation.
2D Digital Matte Painter, 3D Generalist (Intern)May 2009 - Jan. 2010
Manneristic Studios Rochester, NY
http://www.manneristic-studios.com/
Recruited through my Art Institute of Pittsburgh connections to provide digital ink and paint artwork, as well as conceptual art, to the since published children’s book,“Shorty Bean and the Enchanted Coins.” My approach of using digital painting tools to create an oil-painted and air-brushed mixture, coupled with the creative drive of the rest of the team, helped rocket the book toward completion. (www.shortybean.com)